The gamification reduced the number of errors and increased the score representing the number of right decisions.
Assembly Drawing Of Bench Vice Manual Bench ViceDownload View publication Copy reference Copy caption Embed figure Manual bench vice assembly Source publication 2 The development of a physics and constraint-based haptic virtual assembly system Article Full-text available Jan 2014 Germanico Gonzalez-Badillo Hugo I.The system is intended to be used as a tool for training, design analysis and path planning.Multiple assembly training systems have used Chronocyclegraphs to visualise the motion of users in their immersive training setup 17, 18,26.These works focus on creating and evaluating haptic VR assembly training systems built for specific tasks, but provide only limited insight in their visualisation and do not discuss more elaborated interaction with the data.. Immersive analysis of user motion in VR applications Article Full-text available Oct 2020 Simon Kloiber Volker Settgast Christoph Schinko Martin Weinzerl Reinhold Preiner With the rise of virtual reality experiences for applications in entertainment, industry, science and medicine, the evaluation of human motion in immersive environments is becoming more important. By analysing the motion of virtual reality users, design choices and training progress in the virtual environment can be understood and improved. Since the motion is captured in a virtual environment, performing the analysis in the same environment provides a valuable context and guidance for the analysis. We have created a visual analysis system that is designed for immersive visualisation and exploration of human motion data. By combining suitable data mining algorithms with immersive visualisation techniques, we facilitate the reasoning and understanding of the underlying motion. We apply and evaluate this novel approach on a relevant VR application domain to identify and interpret motion patterns in a meaningful way. View. VA systems are based on the simulation of real assembly operations in an intuitive and interactive virtual environment that supports the humans assembly cognition, intuitiveness and ergonomic capabilities (Yusof and Latif, 2013). In addition, VA systems have been enhanced with haptic technologies to allow the natural manipulation and dynamic perception of virtual objects (Garbaya and Zaldivar, 2007; Gonzalez-Badillo et al., 2014)... Several VA platforms have been proposed in the literature, but they have mainly focused on evaluating their functionality as a simulation tool rather than an engineering assisting tool. This study aims to present a new haptic-enabled virtual assembly system for the automatic generation and objective assessment of assembly plans. The system is intended to be used as an assembly planning tool along the product development process. The generation of product assembly plans is based on the analysis of the assembly movements and operations performed by the user during the virtual assembly execution, and the objective assessment of product assembly is based on the definition and computation of new proposed assembly metrics. To evaluate the system, a case study corresponding to the assembly of a mechanical component is presented and analyzed. Although the virtual assembly execution time is larger than the real assembly execution time, the assembly planning and evaluation results provided by the system are valid. However, the development of higher performance collision detection algorithms is needed to reduce the simulation time. The proposed virtual assembly system is able to not only simulate and automatically generate assembly plans but also objectively assess them from the virtual assembly task execution. The introduction and use of several assembly performance metrics to objectively evaluate assembly strategies in virtual assembly also represents a novel contribution. View. Gallegos-Nieto et al. The training platform was created upon the basis of HAMS (Haptic Assembly and Manufacturing System) developed by Gonzalez-Badillo et al. The authors conducted a study involving three groups of subjects and three training modes: (VA) with haptic feedback, (VA) without haptic and training by watching a video.. Gamification of assembly planning in virtual environment Article Full-text available Jul 2019 ASSEMBLY AUTOM Samir Garbaya Daniela M. The purpose of this paper is to study the effect of the gamification of virtual assembly planning on the user performance, user experience and engagement. A multi-touch table was used to manipulate virtual parts and gamification features were integrated into the virtual assembly environment. An experiment was conducted in two conditions: a gamified and a non-gamified virtual environment. The user performance was evaluated in terms of the number of errors, the feasibility of the generated assembly sequence and the user feedback.
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